![]() The top right corner shows your current pace. Before locking your target pace in beginning of the run this field will show the average pace that eventually will become your target pace. The lop left corner shows the target pace for current run as determined automatically based on first kilometer/half mile or by your latest manual lap average pace. The Ghost runner insights also shows the following: The finish estimation is shown on the bottom row on the display during the run. This enables the finish time/distance estimate calculation during the run. ![]() Adjusts a target distance in km or miles or a target duration for the run. During exercise, swipe left or press the middle button until you reach the Ghost runner display to view Ghost runner insights.Scroll up to the start view and start your exercise as normal.Optionally, set a distance or duration target for your run (in the sport mode options).Scroll to and tap Ghost runner or press the middle button. ![]() Scroll to and tap SuuntoPlus™ features or press the middle button.Before you start an exercise recording, swipe up or press the lower button to open the sport mode options.Speaking of momentum, you don’t need to worry about that when using grapple points, as Jack will pull himself to these the same way regardless of how fast you’re going.The Ghost runner feature helps you pace yourself during your run by setting a target pace for the ghost runner and showing your distance to the ghost runner along your run. Jumping during a slide is also a fantastic way to get a large amount of momentum. If Jack crouches while moving forward, he’ll slide, which you’ll need to dodge specific obstacles.Īny time you see a downward slope, make sure and slide down it, as it’s much faster than simply running. Jack will then pull himself up over the side. It’s best to wait until you approach the edge of a platform, and then dash right at it. Dashing forward is also often necessary to make it to platforms in front of you that you wouldn’t be able to reach otherwise. Dashing is absolutely necessary to pull these off, and the slow-mo is very helpful. There will also be times when you need to kick off a wall, dodge an obstacle, and then land back on said wall. ![]() But you can only dash a single time per jump, which resets when you make contact with a wall or the ground. The dash recharges quickly enough that you can use it for each jump. This is the best way to ensure that you make it all the way to the other wall. If you’re jumping from one wall to another, you can slow down time by holding the button and moving directly to the side. This is useful for both parkour and combat scenarios. If you use it in the air, you slow down time for as long as the meter indicates. His dash can also be used on the ground or in the air. It can either be used to move him forward or to the side. Jack’s dash is extremely valuable in Ghostrunner. It’s also extremely important to try and land higher on walls rather than lower, as not being high enough on a wall prior to jumping to another one can result in you literally coming up short and not being able to touch the other one to begin with. Most of Ghostrunner‘s wall-running sections can be bested without using the side dash, but if you’re having trouble, that will certainly be the safest way to make sure you make contact. It would make a certain kind of logical sense to merely leap off a wall via the jump button, but that won’t move you as much and it might not be enough to connect you to the other wall. One thing that’s important is that you’re going to want to change direction before jumping. You’ll often jump back and forth between walls as well. As long as you touch a flat wall while moving forward, you’ll start wall-running automatically. Wall-running is one of the most important aspects to get a feel for once you begin. You move around in first-person, and you can wall-run, grapple at blue grappling points, and dash forward or to the side. The basics of moving Jack are mostly standard in Ghostrunner. No matter how impossible it can seem, some memorization and a bit of luck can make all the difference in the world. If a section is giving you a lot of trouble, just be patient. While things might be fairly simple, getting a feel for the way everything works and letting muscle memory kick in can make a large amount of difference. This guide is mostly going to focus on general movement. But, you’ve got tricks at your disposal to stay alive. Ghostrunner has the tendency to really put people through the ringer.
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